Developer: SegaPublishers: Sega, Crypton Future MediaPlatform: Nintendo 3DSReleased in JP: march 8, 2012
You are watching: Hatsune miku and future stars: project mirai
When parents believed Miku"s outfits were too revealing, SEGA determined to produce Project Mirai! This video game has cute kid-friendly nendoroids and (mostly) kid-friendly songs!
An weird placeholder graphic for both top and bottom display in the credits. "プロジェクト ミライ" translates to task Mirai, and "題字 藤田咲" equates to Calligraphy: Fujita Saki. Evaluate by the file name, this would have actually been provided for the ending.
These are usually used in Kimi no Taion"s PV, yet they have actually a complete image unseen in-game.
Unused message graphic for Leia.
In "nwbin" directory, there"s 5 unused animation files (mot_pv032.bin, mot_pv034.bin, mot_pv035.bin, mot_pv036.bin, and mot_pv037.bin) the all save on computer animations because that songs planned at one point. All of these, except golden Holy, are direct ports from DIVA.mot_pv032 is animations because that the song vivid x Melody. Judging from the number, the various other values for it enhance up through Hello/How are you?, given that the song has actually taken that is place.mot_pv034 is animations for the song Packaged.mot_pv035 is animations because that I"ll make You carry out the Miku Miku♪ (You"ll do It). This one Miku floats in the air during the animation, make it difficult to watch in-game.mot_pv036 is animations for gold Holy Night Rotting into the Frost and Snow (Requiem because that the Phantasma). This one also has a loop suggest strangely, which just resets the animation earlier to start.mot_pv037 is animations from StargazeR.
Colorful x Melody and also StargazeR don"t job-related in-game (gives a T-shaped pose), however they deserve to be regarded in a program that can view 3DS animations. All of these animations were completely removed from Mirai 2/DX.
In nwbin, obj_mika009.bin contains an additional Piano Girl module (body only). The only difference is the there"s a small texture difference in one area. However, the "a" more than likely stands for "Alternate", possibly an interpretation that an alternative version of the Piano Girl module was planned, like just how some modules in the DIVA series have an alternating module. This was gotten rid of from Mirai 2/DX.
In nwbin, obj_meib101.bin and also obj_kaib101.bin save on computer a lower poly version of Meiko"s and Kaito"s module (originals). Lock don"t seem come be used anywhere. And in this, Kaito"s coat is slightly bugged. There"s additionally hair models for these as well.
Kimi no TaionRin Kimi no Taion
A Kimi no Taion module for Rin exists in files obj_rinb038.bin and obj_rinh038.bin. A Rin variation of Kimi no Taion may have actually been planned. It has no one-of-a-kind costume ID, and it crashes the video game if convert module files. It"s likewise not coded right into the nwdb.bin (nwbin"s database for the files). Also, the hair actually makes it the largest module record size in the entire Mirai series, 741KB, until these files were gotten rid of from Mirai 2/DX.Meiko Kimi no Taion
Unused coding for a pv_017. The tune name for it is Leia, for this reason it appears like an additional Megurine Luka track was planned at one point. This was initially meant to appear in Mirai before it appeared in DIVA Arcade, because Mirai 1 was released on march 8th, 2012, and Leia was included in Arcade on might 15th, 2012.
# pv_017# pv_017.date=20101125# pv_017.song_name=Leia# pv_017.song_name_reading=れいあ# pv_017.bpm=190# pv_017.rhythm=4# pv_017.song_file_name=STRM_PV017_MIX# pv_017.sabi.start_time=1.5# pv_017.sabi.play_time=30.5# pv_017.motion.01=NULL# pv_017.difficulty.easy.version=1# pv_017.difficulty.easy.script_file_name=pv/pv_017_3ds_easy.dsc# pv_017.difficulty.easy.script_format=0x11040100# pv_017.difficulty.easy.level=2# pv_017.difficulty.normal.version=1# pv_017.difficulty.normal.script_file_name=pv/pv_017_3ds_normal.dsc# pv_017.difficulty.normal.script_format=0x11040100# pv_017.difficulty.normal.level=2# pv_017.difficulty.hard.version=1# pv_017.difficulty.hard.script_file_name=pv/pv_017_3ds_hard.dsc# pv_017.difficulty.hard.script_format=0x11040100# pv_017.difficulty.hard.level=3# pv_017.songinfo.music=ゆよゆっぺ# pv_017.songinfo.lyrics=ゆよゆっぺ# pv_017.songinfo.arranger=ゆよゆっぺ# pv_017.songinfo.illustrator=ゆよゆっぺ# pv_017.disp2d.use_mask=1# pv_017.disp2d.parallax_1=3# pv_017.disp2d.parallax_2=15.6# pv_017.disp2d.parallax_3=0.2# pv_017.duet.num=0The song file for that was removed however. The file for the note (.dsc) quiet exists. The seems choose it was going to be an man PV, because it has actually 2D display screen coding. This tune was most likely removed due to the fact that of the epileptic imagery in ~ the beginning, i beg your pardon would have actually caused seizures particularly with the 3D result enabled.
If this is revived by removing every the "#" (except the very very first one), and including a disp_no code and setting it to 2020 (the offered numbers are 0-100, 1000-2010), the tune is always locked, and cannot be play in any way. In Mirai DX, setting the disp_no come a new one (490) doesn"t work, so setup it to a provided one (0-470) does the very same thing, but additionally messes up every one of the various other songs" costume IDs by utilizing the vault one (can be solved by setting to their defaults top top the menu), clears some extra songs, and adds a 2nd Reverse Rainbow at the bottom of the list.
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It likewise contains a code no used anywhere else referred to as rhythm. It has actually a function, which renders the charts (not the blue heat in Mirai 2/DX) start at a different allude (4 being the default). So, if it"s set to 3, they would certainly start previously than usual and also end earlier, and also if set to 5, it would begin later and end later, which renders the charts turn off of the circle (Mirai 1) and blue line (Mirai 2/DX). Setup it to 0 crashes the game however, most likely because the charts wouldn"t load at all. It many likely ended up never used, due to the fact that it wouldn"t really matter being used or not, together it would certainly basically execute nothing if set to the default (4).