Variant MulticlassingCore ClassesBase ClassesFavored ClassAdvancing past 20th LevelAlternative Capstone course Features

As player personalities overcome challenges, they obtain experience points. As these clues accumulate, PCs development in level and also power. The price of this advancement depends top top the form of game that your group wants come play. Some choose a fast-paced game, where characters gain levels every couple of sessions, when others choose a game where breakthrough occurs less frequently. In the end, the is as much as your team to decide what rate fits girlfriend best. Characters advance in level follow to Table: Character advance and Level-Dependent Bonuses.

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Advancing her Character

A character advancements in level as shortly as the earns sufficient experience point out to carry out so—typically, this wake up at the end of a video game session, once your GM hands the end that session’s experience suggest awards.

The process of progressing a character works in lot the same way as generating a character, except that your ability scores, race, and also previous selections concerning class, skills, and also feats cannot be changed. Including a level normally gives you brand-new abilities, extr skill points come spend, more hit points, and possibly an capability score rise or additional feat (see Table: Character development and Level-Dependent Bonuses). Over time, as your personality rises to greater levels, he becomes a truly powerful force in the game world, qualified of ruling countries or bringing them to their knees.

When adding brand-new levels of one existing class or adding levels of a new class (see Multiclassing, below), make sure to take the following steps in order. First, choose your brand-new class level. Girlfriend must have the ability to qualify for this level before any of the adhering to adjustments are made. Second, apply any capacity score increases due to gaining a level. Third, integrate all of the level’s class abilities and also then roll for added hit points. Finally, add brand-new skills and feats. For an ext information on as soon as you gain new feats and capacity score increases, view Table: Character advancement and Level-Dependent Bonuses.

Table: Character advance and Level-Dependent BonusesCharacter LevelExperience point TotalFeatsAbility ScoreWealthSlowMediumFastPCNPC(Basic)NPC(Heroic)
1st1stBy Class260 gp390 gp
2nd3,0002,0001,3001,000 gp390 gp780 gp
3rd7,5005,0003,3002nd3,000 gp780 gp1,650 gp
4th14,0009,0006,0001st6,000 gp1,650 gp2,400 gp
5th23,00015,00010,0003rd10,500 gp2,400 gp3,450 gp
6th35,00023,00015,00016,000 gp3,450 gp4,650 gp
7th53,00035,00023,0004th23,500 gp4,650 gp6,000 gp
8th77,00051,00034,0002nd33,000 gp6,000 gp7,800 gp
9th115,00075,00050,0005th46,000 gp7,800 gp10,050 gp
10th160,000105,00071,00062,000 gp10,050 gp12,750 gp
11th235,000155,000105,0006th82,000 gp12,750 gp16,350 gp
12th330,000220,000145,0003rd108,000 gp16,350 gp21,000 gp
13th475,000315,000210,0007th140,000 gp21,000 gp27,000 gp
14th665,000445,000295,000185,000 gp27,000 gp34,800 gp
15th955,000635,000425,0008th240,000 gp34,800 gp45,000 gp
16th1,350,000890,000600,0004th315,000 gp45,000 gp58,500 gp
17th1,900,0001,300,000850,0009th410,000 gp58,500 gp75,000 gp
18th2,700,0001,800,0001,200,000530,000 gp75,000 gp96,000 gp
19th3,850,0002,550,0001,700,00010th685,000 gp96,000 gp123,000 gp
20th5,350,0003,600,0002,400,0005th880,000 gp123,000 gp159,000 gp

According come Table: Character development and Level-Dependent Bonuses, a personality gains an capability score increase at level 4, 8, 12, 16, and also 20. How much is this increase? What capability scores does it affect?

At 4th level, a character deserve to increase one capability score through +1. This is a typeless, nonmagical bonus that cannot be adjusted once selected.

For example, a fighter v Dex 13 can use this bonus to rise his Dex come 14.

A personality can also increase one ability score in ~ 8th, 12th, 16th, and also 20th level; it does not need to be the same ability score as the one chosen at an earlier level, and stacks with all various other bonuses.

For example, the abovementioned fighter can use the 8th-level bonus to boost his stamin from 15 come 16, then use his 12th-level bonus to boost his Dex native 14 come 15, and so on.


Multiclassing

Instead of getting the capability granted by the next level in your character’s current class, he can instead acquire the 1st-level capability of a new class, including all of those abilities come his existing ones. This is recognized as “multiclassing.”

For example, let’s to speak a 5th-level fighter decides to dabble in the arcane arts, and also adds one level of wizard when he advances to 6th level. Together a personality would have actually the powers and abilities the both a 5th-level fighter and a 1st-level wizard, but would still be thought about a 6th-level character. (His course levels would certainly be 5th and 1st, but his full character level is 6th.) the keeps every one of his bonus accomplishments gained indigenous 5 level of fighter, but can now likewise cast 1st-level spells and picks an arcane school. The adds every one of the fight points, base attack bonuses, and also saving throw bonuses native a 1st-level wizard on height of those acquired from gift a 5th-level fighter.

Note the there are a number of effects and prerequisites that count on a character’s level or hit Dice. Such results are always based on the total variety of levels or hit Dice a character possesses, not just those native one class. The exception to this is class abilities, most of i beg your pardon are based upon the total number of class levels the a character possesses of that specific class.

Variant Multiclassing

Source Pathfinder Roleplaynng Game: Pathfinder Unchained

This optional system enables a character to trade out fifty percent her feats in order to get the services of a secondary class. These rules permit characters come gain countless of the services of multiclassing there is no sacrificing advance in their main classes, and also creates opportunities to discover novel character concepts, such as a barbarian whose fury stems from being afflicted through the gods through an oracle’s curse and revelations.

Under the typical rules, multiclassing have the right to lead to a vast disparity in personality ability. V this system, each character can select a second class at 1st level that she trains in throughout her career, without providing up levels in her primary class. As soon as selected, this selection is permanent (though if making use of the retraining rules, the second class have the right to be retrained by paying fifty percent the expense of retraining every her course levels). A character who selects this choice doesn’t gain tasks at 3rd, 7th, 11th, 15th, and also 19th levels, yet instead gains class features from her an additional class as described on Table: Multiclass personality Advancement. That is more than likely a an excellent idea to usage either this variant system or typical multiclassing, yet it’s feasible for the two equipment to be provided together. In a game using both systems, a character can’t take levels in the an additional class she gains from this variant.

Table: Multiclass personality AdvancementCharacter LevelAbility
1stFeat
2nd
3rdSecondary class feature
4th
5thFeat
6th
7thSecondary course feature
8th
9thFeat
10th
11thSecondary class feature
12th
13thFeat
14th
15thSecondary course feature
16th
17thFeat
18th
19thSecondary class feature
20th

Core Classes

Barbarian

A character who chooses barbarian as her second class profit the following second class features.


Rage: At 3rd level, she profit the rage course feature for a variety of rounds per day same to she Constitution comprehensive + she character level.

Uncanny Dodge: at 7th level, she benefit uncanny dodge.

Rage Power: at 11th level, she gains a rage power. Because that the objective of which rage powers she deserve to select, she effective barbarian level is same to 1/2 she character level, yet for the function of the rage power’s effect, her effective barbarian level is equal to her full character level.

Damage Reduction: in ~ 15th level, she benefit DR 3/—.

Greater Rage: at 19th level, she gains higher rage.


Bard

A character who chooses bard together his second class benefit the following secondary class features.


Bardic Knowledge: At third level, that gains the bardic knowledge class feature, treating his personality level together his effective bard level.

Bardic Performance: in ~ 7th level, that gains the ability to inspire courage and inspire competence as a bard of his personality level – 4 for a number of rounds per day equal to his Charisma full + his character level.

Versatile Performance: in ~ 11th level, he gains flexible performance in one execute skill of his choice. He deserve to retrain all his ranks in the two associated skills for free.

Lore Master: at 15th level, that gains lore master as a 5th-level bard.

Additional Performances: at 19th level, that gains the capacity to use dirge that doom and also inspire greatness as a bard that his character level – 4.


Cleric

A character that chooses cleric as her secondary class profit the following an additional class features.


Deity: At first level, she must select a divine being within one alignment step of her own. She profit the cleric’s aura, bonus languages, password of conduct, and also restriction from spreading spells of opposed alignments. She also gains the cleric’s spontaneous casting ability, i m sorry she can use with any type of prepared casting classes that have the ideal spells on your spell lists.

Domain: At 3rd level, she selects one domain her divine being grants, acquiring that domain’s 1st-level granted power, treating her character level together her effective cleric level.

Channel: in ~ 7th level, she gains the ability to channel energy as a cleric of her character level – 6 a number of times per day same to her Charisma comprehensive + 1.

Improved Channel: in ~ 11th level, her capability to channel power improves to the of a cleric of she character level – 4.

Improved Domain: in ~ 15th level, she profit the added domain power of her preferred domain, treating her character level together her reliable cleric level.

Greater Channel: at 19th level, her channel energy ability improves to the of a cleric of she character level – 2.


Druid

A character who chooses druid together her an additional class benefit the following secondary class features.


Code: At first level, she benefit Druidic as a bonus language and also must abide by the druidic password of conduct—respecting nature, not teaching the Druidic language to outsiders, no wearing metal armor, and also so on.

Wild Empathy: At 3rd level, she gains wild empathy, dealing with her character level as her efficient druid level.

Companion: in ~ 7th level, she gains an animal companion together a druid of she character level – 4. No ability other than enhanced Companion can ever before increase her effective druid level for this purpose.

Improved Companion: in ~ 11th level, her pet companion rises to that of a druid of her complete character level.

Wild Shape: in ~ 15th level, she benefit the ability to usage wild form to turn into a little or Medium animal two times per day for up to 1 hour every character level each time.

Greater Wildshape: at 19th level, her wild shape boosts to include the 6th-level druid options, and she can use wild form three times every day.


Fighter

A character that chooses fighter as his second class benefit the following an additional class features.


Bravery: At 3rd level, the gains the bravery course feature as a fighter that his personality level – 1.

Armor maintain 1: at 7th level, the gains armor cultivate 1.

Weapon cultivate 1: in ~ 11th level, that gains weapon maintain 1.

Armor maintain 2: in ~ 15th level, the gains armor maintain 2.

Weapon training 2: in ~ 19th level, that gains weapon cultivate 2.


Monk

A character who chooses monk together his secondary class benefit the following an additional class features.


Armor: At 1st level, he loses all his an additional monk abilities when wearing armor, using a shield, or transporting a medium or heavy load.

Unarmed Strike: At 3rd level, the gains the enhanced Unarmed win feat and also the unarmed damage of a monk that his character level – 2.

Evasion: in ~ 7th level, the gains evasion.

Ki Pool: in ~ 11th level, he gains the ki pool course feature that a monk the his character level – 2, v a variety of ki points same to 1/2 his character level. He only ever before gains ki pool (lawful) if the is the lawful alignment.

AC Bonus: at 15th level, that gains a +3 dodge bonus come AC.

Improved Evasion: at 19th level, he gains boosted evasion.


Paladin

A character who chooses paladin as her an additional class gains the following an additional class features.


Code: At first level, she need to follow the paladin’s code of conduct and also gains the paladin’s aura of good.

Detect Evil: At 3rd level, she can detect evil as a 1st-level paladin.

Lay on Hands: at 7th level, she gains the capacity to lay on hand a number of times per day equal to 1/2 she character level, heal as lot as a paladin of she character level – 4.

Smite Evil: at 11th level, she gains the capacity to smite evil when per day together a paladin of she character level – 4.

Mercy: at 15th level, she selects one mercy native the paladin’s 3rd-level mercy list.

Divine Bond: at 19th level, she benefit a magnificent bond come a weapon as a paladin of she character level – 3.


Ranger

A character that chooses ranger together his secondary class gains the following an additional class features.


Track: At third level, that gains the track course feature, treating his personality level together his efficient ranger level.

Favored Enemy: at 7th level, he gains the first favored enemy class feature.

Favored Terrain: in ~ 11th level, the gains the 1st favored terrain course feature.

Expert Tracker: at 15th level, that gains the woodland stride and also swift tracker class features.

Quarry: at 19th level, the gains the quarry course feature.


Rogue

A character who chooses rogue as her secondary class gains the following second class features.


Trapfinding: At third level, she benefit the trapfinding course feature.

Sneak Attack: at 7th level, she profit the sneak assault class feature. She deserve to deal 1d6 points of extra damage. This extra damage increases through 1d6 for every 4 levels past 7th, come a maximum of 4d6 at 19th level.

Evasion: in ~ 11th level, she benefit evasion.

Uncanny Dodge: at 15th level, she profit uncanny dodge.

Improved Uncanny Dodge: at 19th level, she gains improved uncanny dodge, dealing with her personality level together her reliable rogue level.


Sorcerer

A character who chooses sorcerer together her an additional class benefit the following an additional class features.


Bloodline: At first level, she must pick a sorcerer bloodline. She treats she character level as her reliable sorcerer level for all bloodline powers.

Bloodline Power: At third level, she gains her bloodline’s 1st-level bloodline power.

Improved Bloodline Power: in ~ 7th level, she gains her bloodline’s 3rd-level bloodline power.

Blood Feat: at 11th level, she gains among her bloodline’s feats or Eschew Materials.

Greater Bloodline Power: in ~ 15th level, she gains her bloodline’s 9th-level bloodline power.

True Bloodline Power: at 19th level, she gains her bloodline’s 15th-level bloodline power.


Wizard

A character who chooses wizard as his an additional class profit the following second class features.


School: At first level, he choose a school of magic in which to specialize. For every powers of that school, the treats his character level together his efficient wizard level.

Familiar: At third level, the gains a familiar, dealing with his personality level together his effective wizard level.

School Power: in ~ 7th level, that gains the 1st-level strength of his liked school. If any type of of those powers grant an extra result at 20th level, the character does not gain that extra effect.

Cantrip: in ~ 11th level, if he has actually an intelligence score that 10 or higher, he choose a magician cantrip indigenous his liked school and can cast that cantrip together a spell-like ability at will. He uses his character level together the caster level and also Intelligence as the cantrip’s vital ability score.

Discovery: at 15th level, he gains one arcane discovery or magician bonus feat, dealing with his personality level as his reliable wizard level.

Greater college Power: in ~ 19th level, that gains the 8th-level power of his favored school.


Base Classes

Alchemist

A character that chooses alchemist together his secondary class profit the following secondary class features.


Alchemy: At 3rd level, the adds his character level together a competence bonus on all Craft (alchemy) checks and can usage Craft (alchemy) to determine potions.

Bombs: in ~ 7th level, that gains the ability to create a number of bombs every day equal to his intelligence modifier + 1/2 his personality level. The bombs deal damage as one alchemist of his personality level, but due to the fact that he doesn’t have actually the alchemist’s throw anything course feature, he doesn’t add his knowledge modifier come the damage.

Mutagen: at 11th level, that gains the mutagen class feature, v a duration same to 10 minutes every character level. He counts as an alchemist because that the functions of drink a mutagen.

Swift Poisoning: at 15th level, the gains the poison use and swift poisoning abilities.

Poison Immunity: in ~ 19th level, he i do not care immune come poison.


Cavalier

A character who chooses cavalier as his secondary class profit the following an additional class features.


Order: At 1st level, he chooses an order. He must follow the edicts the his order.

Challenge: At 3rd level, that gains the capability to worry a challenge as a cavalier the his personality level – 2 when per day. He adds the suitable order adjustment come his difficulty based ~ above the order he selected.

Order Ability: at 7th level, that gains the 2nd-level ability of his chosen order, treating his character level together his effective cavalier level.

Tactician: in ~ 11th level, that gains the tactician course feature, dealing with his character level together his effective cavalier level.

Greater order Ability: at 15th level, the gains the 8th-level ability of his preferred order, dealing with his personality level together his effective cavalier level.

Greater Tactician: at 19th level, that gains the better tactician class feature, dealing with his character level together his effective cavalier level.


Gunslinger

A character that chooses gunslinger as her secondary class gains the following secondary class features.


Firearm Proficiency: At third level, she benefit proficiency in all firearms.

Gunsmith: at 7th level, she benefit the gunsmith course feature.

Deed: at 11th level, she benefit the Amateur Gunslinger feat.

Improved Deed: in ~ 15th level, she gains a 3rd-level gunslinger deed of her choice.

Greater Deed: at 19th level, she gains a 7th-level gunslinger deed of her choice.


Inquisitor

A character that chooses inquisitor as her an additional class profit the following an additional class features.


Deity: At first level, she must pick a deity within one alignment step of her alignment. She benefit the inquisitor’s code of conduct and restriction on spreading spells of opposed alignments.

Stern Gaze: At 3rd level, she gains the stern gaze class feature, dealing with her character level together her reliable inquisitor level.

Judgment: in ~ 7th level, once per day, she deserve to use the judgment course feature together an inquisitor of her character level – 3.

Solo Tactics: at 11th level, she benefit the solo tactics class feature.

Additional Judgment: at 15th level, she have the right to use the judgment course feature twice per day.

Second Judgment: at 19th level, she benefit the 2nd judgment ability.


Magus

A character that chooses magus together his secondary class profit the following second class features.


Arcane Pool: At third level, the gains the arcane pool class feature as a magus that his character level – 2.

Magus Arcana: at 7th level, the gains one magus arcana. He treats his character level together his efficient magus level when determining even if it is or not he can pick an arcana.

Spellstrike: in ~ 11th level, the gains the spellstrike course feature, but he have the right to use it just with spells that space on the magus assignment list, even though that can cast them using an additional class’s spell slots.

Improved Arcana: at 15th level, that gains one additional magus arcana.

Greater Arcana: in ~ 19th level, he gains one added magus arcana.


Oracle

A character that chooses oracle as her an additional class profit the following an additional class features.


Mystery: At first level, she must pick a mystery. She never qualifies because that the Extra Revelation feat.

Curse: At 1st level, she must pick a curse. She benefit all effects of the curse, treating her effective oracle level together equal to 1/2 she character level.

Revelation: At 3rd level, she gains among the following revelations from the perform of those available to her secret as an oracle of she character level – 6 (minimum 1). She must have an reliable oracle level high sufficient to choose the revelation.


Battle: Battlecry, battlefield clarity, combat healer, stole skin, resiliency, skill at arms, how amazing charge, battle sight.

Bones: Armor that bones, bleeding wounds, death’s touch, close to death, raise the dead, withstand life, soul siphon, heart walk, undead servitude, voice of the grave.

Flame: burn magic, fire breath, type of flame, gaze of flames, heat aura, molten skin, touch that flame, wings of fire.

Heavens: cloak of numerous stars, dweller in darkness, guiding star, interstellar void, entice of the heavens, mantle the moonlight, spray of shoot stars, star chart.

Life: Channel, delay affliction, energy body, amplified cures, healing hands, life link, lifesense, for sure curing, spirit boost.

Lore: Arcane archivist, automatic writing, mind drain, mental acuity, voluntary symbology, think ~ above it, whirlwind lesson.

Nature: Erosion touch, life leach, organic divination, speak v animals, spirit of nature, transcendental bond, cancel artifice.

Stone: mountain skin, clobbering strike, decision sight, earth glide, mighty pebble, absent throwing, shard explosion, steelbreaker skin, touch of acid.

Waves: Blizzard, liquid nature, fluid travel, freeze spells, ice cream armor, icy skin, punitive transformation, water form, water sight, wintry touch.

Wind: wait barrier, gas form, invisibility, lightning breath, spark skin, thunderburst, touch of electricity, vortex spells, wind sight, wing of air.


Orison: in ~ 7th level, if she has actually a Charisma score that 10 or higher, she choose an oracle orison to actors as a spell-like ability at will. She supplies her character level together the caster level and also Charisma together the orison’s crucial ability score.

Curse Focus: in ~ 11th level, she to add 5 come her efficient oracle level because that the objectives of determining her curse’s effects.

Improved Revelation: at 15th level, she gains one added revelation.

Greater Revelation: at 19th level, she profit one additional revelation.


Summoner

A character that chooses summoner together his an additional class profit the following an additional class features.


Summon Monster: At 3rd level, he gains the summoner’s summon monster spell-like capability as a summoner that his character level – 2. He can use this capacity once per day; the casting time is 1 full round, and also the term is 1 round per reliable summoner level.

Eidolon: at 7th level, that gains the capability to summon an eidolon, using the statistics of one eidolon for a summoner the his personality level – 4, except with half as numerous evolution points. This eidolon deserve to only be summoned making use of his summon monster spell-like ability.

Additional Summons: at 11th level, he deserve to use his summon monster spell-like ability three times per day.

Shield Ally: in ~ 15th level, the gains the shield ally class feature.

Aspect: at 19th level, the gains the element class feature, other than he can divert only 1 evolution suggest from his eidolon come himself.


Witch

A character who chooses witch as her second class gains the following secondary class features.


Patron: At 1st level, she chooses a patron. She never ever qualifies for the Extra Hex feat.

Witch’s Familiar: At 3rd level, she benefit a familiar, treating her personality level as her efficient witch level.

Hex: in ~ 7th level, she profit a hex that her choice as a 1st-level witch. If she chooses the slumber hex, that can affect only creatures with Hit Dice less than or equal to she character level.

Cantrip: in ~ 11th level, if she has an knowledge score of 10 or higher, she choose a witch cantrip and can actors that cantrip as a spell-like capacity at will. She supplies her personality level as the caster level and Intelligence as the cantrip’s key ability score.

Improved Hex: at 15th level, she benefit a 2nd hex together a 1st-level witch, and also her very first hex advancements as if she to be an 8th-level witch.

Major Hex: in ~ 19th level, she gains a significant hex as a 10th-level witch. She cannot gain the ice tomb hex.


Favored Class

Each character begins play v a single favored class of his choosing—typically, this is the same class as the one he choose at 1st level. Anytime a character gains a level in his favored class, he receives one of two people + 1 hit suggest or + 1 skill rank. The selection of favored course cannot be adjusted once the character is created, and the choice of getting a hit suggest or a ability rank every time a character gains a level (including his very first level) can not be changed once produced a specific level. Prestige great (see call Classes) can never be a favored class.

Racial Favored class Benefits

Source: advanced Player’s Guide


Can a half-elf or half-orc pick human gyeongju favored class options?

Yes. Half-elves and half-orcs may select racial favored course options, archetypes, traits, and also so on, together if they to be a complete member that both races (a half-elf can pick elf and human rules elements, a half-orc can choose human and also orc rule elements).


The final section because that each racial discussion describes alternative benefits because that members the that gyeongju taking particular classes together a favored class. The normal benefit of having actually a favored course is straightforward and effective: your character benefit one extra hit allude or one extra ability rank every time she benefit a level in that class (or in either of 2 classes, if she is a half-elf). The alternative favored class abilities provided here may not have as wide an appeal together the traditional choices. They room designed to reflect flavorful alternatives that could be less valuable in general however prove handy in the right situations or for a character through the ideal focus. Most of castle play turn off racial archetypes, choose a half-orc’s toughness and proclivity for breaking things or elven grace and finesse.

In many cases, these services are acquired on a level-by-level basis—your personality gains the specified incremental advantage each time she benefit a level. Uneven otherwise noted, these benefits constantly stack v themselves. For example, a person with paladin together a favored class may pick to get 1 allude of energy resistance each time she benefit a level; choosing this advantage twice rises this resistance bonus to 2, 10 times raises it to 10, and also so on.

In some cases this benefit may eventually hit a solved numerical limit, after ~ which picking that favored class benefit has no effect. That course, you deserve to still choose the bonus hit allude or ability rank as your favored course benefit, so there is constantly a reward for sticking with a favored class.

Finally, some of these alternate favored class benefits only add +1/2, +1/3, +1/4, or +1/6 come a roll (rather than +1) each time the benefit is selected; when using this result to the die roll, round under (minimum 0). Because that example, a dwarf with rogue as his favored class adds +1/2 to his catch sense capability regarding rock traps each time the selects the alternative rogue favored class benefit; despite this method the net impact is +0 after choosing it when (because +1/2 rounds down to +0), after ~ 20 level this advantage gives the dwarf a +10 bonus to his trap sense (in enhancement to the base value from gift a 20th-level rogue).

As in the previous section, what is presented here is a set of alternative benefits that characters of each race may pick instead that the common benefits for your favored class. Thus, quite than acquisition an extra hit point or one extra ability rank, football player may select for their personalities to gain the benefit noted here. This is no a permanent or irrevocable choice; simply as personalities could alternate between taking ability ranks and also hit points as soon as they acquire levels in your favored class, this benefits administer a 3rd option, and characters might freely alternate between them.

As through any alternate or optional rule, consult with your GM to recognize whether trading normal favored course benefits will be allowed.

Advancing past 20th Level

Although great doesn’t define what happens after 20th level, this isn’t come say the there space no resources easily accessible to you have to you great to continue your project on to 21st level and also beyond. Rules because that epic-level play favor this exist in numerous products that room compatible v this game, back in many cases these alternate rules can carry out unanticipated problems. For example, if your project world is inhabited by creatures and also villains who, at the upper limit that power, can an obstacle a 20th-level character, wherein will epic-level computers go for challenges? You can be feather at producing an entirely new campaign setting, one set on various planes, planets, or size from the one wherein your players invested their first 20 levels, and also that’s a most work.

The adhering to are short guidelines to continue play beyond 20th level. These guidelines aren’t robust sufficient to store the game vibrant and interesting ~ above their own for much much longer past 20th level, but they need to do in a pinch for a campaign that needs, say, 22 or 23 endure levels come wrap up. Likewise, you deserve to use these rules to create super-powerful NPCs for 20th-level personalities to face.

Experience Points

To obtain a level beyond 20th, a character must twin the endure points necessary to attain the ahead level. Thus, suspect the medium XP progression, a 20th-level character needs 2,100,000 XP to come to be 21st level, because he required 1,050,000 XP to reach 20th level from 19th. He’d then need 4,200,000 XP to reach 22nd level, 8,400,000 XP to reach 23rd, and so on.

Scaling Powers

Hit dice, base assault bonuses, and also saving throws continue to boost at the very same rate past 20th level, as ideal for the course in question. Keep in mind that no character can have more than 4 attacks based top top its base assault bonus. Note additionally that, prior to long, the difference between great saving throws and poor saving throws becomes awkwardly large—the further you obtain from 20th level, the more noticeable this difference grows, and for high-level characters, bolstering their bad saving litter should become increasingly important. Class abilities that have a set, increasing rate, such as a barbarian’s damage reduction, a fighter’s bonus feats and weapon training, a paladin’s smite evil, or a rogue’s sneak attack continue to progress at the ideal rate.

Spells

A spellcaster’s caster level continues to increase by one because that each level past 20th level. Every odd-numbered level, a spellcaster gains access to a brand-new level of spell one above his previous preferably level, obtaining one spell slot in that new level. This spell slots can be provided to prepare or cast spells adjusted by metamagic tasks or any kind of known assignment of reduced levels. Every even-numbered level, a spellcaster gains additional spell slots equal come the highest level spell that can at this time cast. That can split these brand-new slots any means he wants among the slot he right now has access to.

For example, a 21st-level wizard benefit a solitary 10th-level spell slot, in i m sorry he have the right to prepare any spell that level first through 9th, or in which he can prepare a metamagic order that results in an efficient spell level the 10 (such as prolonged summon monster IX, or sped up disintegrate). At 22nd level the gains 10 spell-levels’ precious of brand-new spell slots, and also can get 10 1st-level spells per day, two 5th-level spells every day, one 7th-level and one 3rd-level spell per day, or one an ext 10th-level spell every day. At 23rd level, that gains a single 11th-level order slot, and so on.

Spellcasters who have actually a limited number of spells well-known (such as bards and sorcerers) have the right to opt the end of the services they obtain (either a new level of spells or a number of spell slots) for the level and in exchange learn two much more spells of any level castle can at this time cast.

You could want to further adjust the price of assignment level acquire for great (like paladins and also rangers) who obtain spells more slowly than more devoted spellcaster classes.

Multiclassing/Prestige Classes

The simplest way to progress past 20th level is to merely multiclass or take levels in a call class, in which case you gain all of the capability of the brand-new class level normally. This effectively treats 20th level as a tough limit for course level, but not together a tough limit for complete character level.

Character progression Planner!

Here’s a comfortable Google Spreadsheet created by David Petrie. It helps you arrangement your skill points, attribute scores, feats, class levels and has a room to save track of your spells. You have actually to readjust the color yourself and edit few of the formulas, yet that’s pretty straightforward to do. Advanced online character sheets can be used to calculation things prefer saves and attack bonuses, so this spreadsheet doesn’t bother with that. If friend have any type of suggestions or requests for transforms of features, feel totally free to email David!

Alternative Capstone course Features

Source PPC:CoL

When a character reaches the 20th level that a class, she benefit a an effective class attribute or ability, sometimes referred to together a capstone. When a personality reaches 20th level, the following new abilities deserve to be selected rather of the traditional 20th level class ability which would typically be gained. In part cases, a capstone mentions what ability it replaces. A character can’t choose an different capstone if she has previously traded away her course capstone via one archetype.

The complying with capstone abilities are for personalities who accomplish the specifications provided in the message for each.

Arch-Familiar (Su)

At 20th level, the character’s acquainted is smarter and also savvier 보다 plenty of adventurers—and also an ext dangerous! The familiar’s Intelligence increases by 5, and it gains 12 spells levels’ worth of spell-like ability (for example, three everyday castings of better invisibility), drawn from spells the master have the right to cast and also using that master’s caster levels, DCs, and so forth. This capstone is available to any kind of class through a familiar.

The ceo (Ex)

At 20th level, the character has actually become an ext than simply a lone hero—she has come to be one of the an elderly figures of she field, through powers and also responsibilities to match. The character becomes one of the leading numbers in some manner of team or organization, as proper to the campaign and also the setting. A wizard might end up being the dean of an arcane university or mages’ guild, a fighter can command a mercenary army or a city guard, a cleric can lead a major temple or her own sect, and also so forth. The player and the GM must work with each other to identify the specifics. The character gains the management feat if she does not currently have it, and also the variety of followers the the feat sponsor is multiplied by 10 (although relying on the campaign and setting, the place may grant other powers together well). If multiple personalities in a party pick this capstone, the GM may consider pooling them to grant the football player a particularly huge and powerful organization, such together a little kingdom. Personalities of any class can choose this ability.

Deep Magics (Su)

At 20th level, the character’s repertoire of spells deepens dramatically. She gains second spell well-known for every spell level she deserve to cast. A character of any kind of class with spells well-known can pick this capstone.

Great Beast (Su)

At 20th level, the character’s animal companion is a example of that kind—a hero and legend in its very own right. The animal companion’s Strength, Dexterity, Constitution, and Wisdom scores each rise by 4. This capstone is accessible to any kind of class with an animal companion.

Ki Sage (Su)

At 20th level, the character is totally attuned come his own body and also the ki that flows within. The character gains two ki strength from those obtainable to the unchained monk, dealing with his personality level together his monk level because that the purpose of any kind of requirements. In addition, his ki pool increases by four. This capstone is accessible to any kind of class with a ki pool.

Old Dog, new Tricks (Ex)

At 20th level, the character shows that a true warrior constantly has one an ext surprise the opponent hasn’t seen. The personality gains four combat feats.

This capstone is obtainable to personalities of any class the gains at least 4 bonus combat feats.

Perfect Body, perfect Mind (Ex)

At 20th level, the character’s countless training and also study has actually resulted in an unmatched mastery of the self. The character boosts her capacity scores through a collective total that 8. For example, she can increase one score by 8, or one score by 5 and also another by 3, or four scores by 2, and also so on. Characters of any type of class can pick this ability.

The appropriate Spot (Ex)

At 20th level, the character can hit one opponent’s weak spot effortlessly. When per round, the character can apply her sneak strike damage to an attack, even if the target is not flanked or refuse its Dexterity bonus come AC. This does not permit the personality to sneak attack targets that are immune to sneak assaults (such as oozes). This capstone is obtainable for any type of class through the sneak strike class feature.

Soul Channel (Su)

At 20th level, the character have the right to channel energy six additional times every day, and also her channel power dice rise by one step. This capstone is available to personalities with the channel energy class feature.

Walking Library (Ex)

At 20th level, the character becomes a small, mobile athenaeum of occult scraps and also lore.

The character adds 100 spell levels’ worth of spells come his spellbook or familiar and also gains a +4 understanding bonus top top all knowledge skills. Characters of any class that prepares spells from a spellbook or acquainted can choose this ability.

With This sword (Ex)

At 20th level, the character’s tongue has become as famous as the character herself. The character selects one item she has—preferably something iconic and significant, such together a weapon or arcane bond.

The item becomes a minor artifact and gains 100,000 gp precious of new powers. The player and the GM should work together to pick the brand-new powers, v an eye in the direction of making other memorable however campaign-appropriate.

Characters of any type of class can choose this ability.

Won’t remain Dead (Ex)

At 20th level, the character i do not care a paragon of resilience. As soon as per week, if the character is killed, petrified, or otherwise eliminated from play, the personality manages to endure by part dint of skill or luck and also returns in ~ the end of the combat or the scene (GM’s discretion). The player and also the GM should work with each other to ensure that the an approach of the character’s survive is at least vaguely plausible, if unlikely. Personalities of any class can pick this ability.

Grand Discovery

Rather than acquiring a capstone, one alchemist can select the adhering to grand discovery.

Vast Explosions: The alchemist has been practicing his demolitions because that years, and it’s paid off with ever before larger explosions. The alchemist’s bomb damages increases by 3d6.

Grand Hex

Rather than getting a capstone, a witch can choose the adhering to grand hex.

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Witch’s dance (Ex)

Once per day as a typical action, the witch deserve to proclaim a celebration, leading she friends in a riotous and also bloodthirsty dance. All allies within 30 feet gain the ability to fly (as every the trip hex) and a +2 dodge bonus come AC, and also when they take a 5-foot step, they have the right to instead relocate up come 10 feet rather of just 5 feet. The benefits continue to be for 1 round yet can be prolonged with the cackle hex.