The detailed videos room designed v the goal of gaining through the chapter as fast as possible and room not as good for enjoying the narrator"s dialogue. That said, they will certainly be much more useful because that those who get stuck, as the video does no stick about to listen to the dialogue.
You are watching: Pneuma breath of life chapter 5
Pneuma: Breath of Life | full Walkthrough
A brand-new universe has actually been developed by a brand-new god, you. Take a fast walk increase the stairs and also through the hallway friend just created until you come as much as a wall. After you try to pass v it normally, a button should appear from a tower in the ground. Pressing it will cause the wall to sink. Previous this is a large room with plenty of mirrors and pillars; look about the pillars on the left side of the room to discover a (1/8) glow Eye. One of these will show up in every of the eight chapters the the game. A video for these is noted in the above link if you"d favor to obtain a far better visual of whereby they space as you play.
Note: If collecting these eyes after completing the game, you deserve to use the Chapter select feature to reach them and also quit the end after the video game saves her collecting the it. Because you"re complying with this walkthrough, there should be no need for an additional playthrough particularly for finding these.
Color will seep right into the human being after the narrator decides ~ above what it have to look like, just being interrupted by a flat, white floor and also a lever. Pull the lever to raise a staircase, i beg your pardon you have the right to climb to obtain ahead. The last obstacle in your path is a leg in 3 parts. Revolve to the left and pass around the bend to reach three buttons the will set the leg in place. There"ll be a blue irradiate on the ground the signals the finish of the prologue, providing you your very first trophy.
In The BeginningCompleted the Prologue
Note: over there is a puzzle revolving approximately numbered paintings that takes ar in the game, which have the right to only be excellent after friend beat the video game first. It requires a most returning come previous chapters. Instructions and also locations for these paintings will be marked in blue boxes; neglect these your an initial time with the game, then follow the instructions at the bottom of the web page on how to tackle this final puzzle.
Upon reaching the steel gate ahead, you have to play v your vision and also the blue eye top top a stand. As soon as you"re not looking in ~ it, the door starts come close. Vision will be the main emphasis of this chapter. A fully opposite door will appear up ahead, which only opens if both eye in prior of it are in view. You"ll find one more gate under the course that likewise cannot be opened unless you"re looking at the eye to the best of it. You have the right to position yourself best in front of the gate and also look at the eye in ~ the same time, then relocate past the gate as the closes.
After walking under a spiral staircase, look up to find the eye connected with the wood door in former of you. Stare at it till you hear the door progressively open, which will close simply as slowly, giving you time to look at it and also slip through.
After passing through this door, Painting II will show up at the finish of the hall by two other paintings. Try to look in ~ it until it changes prior to quitting out.
The next area is a library, but who created all this books? The eye associated with the following door is top top the an initial bookshelf on the left (the appropriate if you"re looking from the door"s perspective). Pull it towards the facility of the hall using the take care of on the next so you can see that while standing by the door. In the following room are three pillars, but more importantly, there"s a (2/8) glow Eye in one corner of the room. Look at it till it disappears, then find the bar on the various other side the the room. Usage it to move the eye"s pillar just barely above the elevation of the higher of 2 holes, enabling you come look at the eye while in former of the next door. Walk backwards through the door so you deserve to pass with to the chapter exit.
The small PathCompleted chapter One
When beginning the an initial room, look come the best for one eye top top the wall. Obtain close come it and earlier away from that while tho making eye call to relocate it backwards. To keep it thrust out of the wall so it deserve to be provided as a bridge, look far from it while the bridge is out and also only look in ~ it once you understand you won"t be able to look at the eye. There"s likewise a (1/5) Torch in this room. The flame is lit and extinguished once you look in ~ it, switching between lit and also unlit. This is concerned a puzzle through a trophy tied to it; make sure you leaving the room through the flame lit.
There are two an ext torches the sit in the corners of the following room top top both sides of the archway girlfriend walked with to enter it. Don"t worry about these two just yet, and instead walk down the stairway in this large room. Don’t pass v the door yet, though. Look to the left the the door because that the following (2/5) Torch you require to issue yourself with. Don"t issue if it"s lit right now, though. Pass through the next door, i beg your pardon opens once you look in ~ it. The little room behind it includes two continuous torches the aren"t regarded the puzzle. The following door opens when you earlier away native it. Execute so, then rotate around and approach the door prior to looking at it again so you have the right to raise it to a reasonable height. After you revolve the corner, you"ll see the following (3/5) Torch in the corner. Make sure it"s lit, then go back to the 2nd torch and also make sure the fire is burning over there too. Currently that these very first three torches space lit, make your way back up the stairs to the twin torches that you didn’t should worry about before. Light these two final (5/5) Torches come make nearby door open up up.
There"s a bridge with an eye on it the moves vertically as you do as soon as looking at it. To do the leg lower, jump without looking, climate look when you"re falling. Store doing this until you have the right to walk top top the bridge, then perform the opposite. Run while looking at the eye and also look away together you loss until you can reach the following platform. When you with the end of it, a tower will climb from the floor, approving you a trophy.
SpiritCompleted the spirit Puzzle
The following room includes two bridges that additionally must be looked at. With the floor and, prior to moving the bridges, watch in a dark edge of the room (near wherein you started) because that this chapter"s (3/8) glow Eye. Then move the bridges into place. Complying with a lengthy corridor is the second-to-last puzzle of the chapter, a slope that drops as soon as you ascend and also rises once you descend. This is the exact opposite dominion used at the end of the soul Puzzle. To make the steep rise, run without looking and then do eye contact as friend fall. When the steep is high enough, to walk up without looking in ~ the eye. This eye attributes on both sides, so look to the left or ideal to stop yourself indigenous accidentally looking in ~ it.
The critical puzzle is composed of 3 circular platforms through eyes. These move as friend look left or right. Make the first platform move towards the drop-off at the optimal of the room and jump come it. Once you"re on it, look at the platform"s eye and also spin the longer component of the platform in the direction of the following (or do the eye closer come the door you came in from). Then, to make the following platform come closer, look in ~ it to do it move towards her platform. Look under so you have the right to reset your watch without moving it and continue to execute so till it’s in place. Do this one an ext time for this reason you have the right to reach the end of the room.
The final room isn’t lot of a puzzle, yet it might confuse you. A one room filled through vases will have actually two i leading the end of it. The an initial is the one the you gotten in from and also the second is the chapter"s exit. Look up at the ceiling and use the eye over there to revolve the room itself till the room"s opened matches up v that that the chapter exit.
Center the The UniverseCompleted thing Two
The very first puzzle in this thing is made of several eyes through lights in ~ the height of some. These lights alternating when you look away and look back, like an on/off functionality. To do the door open, you"ll desire to break call with one unlit eye in ~ a time and also move her gaze down the line till all space lit up, opening the door.
In the following room, girlfriend can discover Chapter 3"s (4/8) glow Eye in the corner. Walk directly to the end of the room and take note of the tones the five eyes below make. The one by the door provides the deepest tone, therefore you"ll want to look at it first. There is no looking at any other eye, look to the eye in the southwest corner (assuming the door the end of here is in the northwest). Climate walk roughly the circular brick structure and also look at the eye behind it, again not looking at any type of other eye, also the people you"ve currently looked at. The next eye you must look at is the one in ~ the height of the stairs leading to the door, with the fifth eye being simply past the fourth. You"re now complimentary to casually walk the end of this room.
In the next room are 4 clocks v arrows which count down as soon as you"re no looking at them. There"s a 5th clock arrow that, once the other 4 clocks are still ticking, will open up the door ahead if friend look at it. Placed yourself in the corner of the room nearest the 4 clocks and make sure you have the right to see all four, climate drop v the gap in between the second and third clocks so you deserve to look at the final clock with time to activate it.
The next room contains a sliding puzzle. Although it makes no sense at first, you simply need come look increase to find a second sliding puzzle that correlates v the first. If you move the piece on one of two people board, it"ll be reflected in the other. Find the next closest come the puzzle"s goal and plan out a course to move the piece there.
The following room contains two chests with 5 red buttons ~ above the front and five fancy squares on the back. The buttons you push respond come the squares on the opposite chest. Press the buttons that correlate come the white squares, then completely look far from the squares on opposing chest as you walk end to its collection of buttons. If girlfriend look on accident, the squares will alter themselves and also you"ll need to fix the button combination. Properly solving the puzzle will reason the water level to fall.
Walk under the stairs until you discover a collection of twelve holes in the wall - one more puzzle. The bricks in this holes boost in size as soon as you technique them when looking in ~ them, yet all holes that you look in ~ must additionally be able come increase. If you"re looking at only six holes, some half full and also some empty, climate all 6 will fill as soon as you move closer, making part full. However, if friend look in ~ all 6 again, climate they will certainly not fill, due to the fact that some are currently filled and also thus space not maybe to boost in size. You"ll have to make certain you"re just looking in ~ empty/partially filled holes to make them increase. Addressing the puzzle will make a door behind friend open. Monitor the room to a room with a black color circle in the distance; look at it and also slowly glance upwards in the direction of the sunlight (directly above you) and blot that out with your black circle to make another pillar appear.
This thing is going to be really short. First, before you go anywhere, rotate around and you should discover the chapter"s (5/8) glow Eye ~ above the ground. Then move to the first room. Two doors are associated by an eye with an on/off function. By pull close the door, friend should have actually opened the an initial by turning the eye on. While near the open an initial door, watch away and look back at the eye to turn it on, then quickly pass underneath before it closes.
In the next room, use the eye come pass right into the main area, wherein there"s a staircase to the left. Use the staircase come close the door that allowed you access to the staircase in the an initial place. As you deserve to see, this eye controls both doors in this room. Walk follow me the optimal of the an initial door (when the door is down, of course) and also move come a place where you deserve to see an eye just barely peeking out from past a slight opened in the wall. This will close the 2nd door, synchronizing the 2 doors" positions. Drop down by the first eye and look at it to open up both doors at once, permitting a beam of irradiate to struggle the glass ball close to the room"s start.
A metal gate will fall once the mechanism has actually received light. To walk through and also you"ll see five rotatable objects with eyes on them. Walk come the front of the closed door leading out of below and, beginning from the top, rotate the pieces so the eyes confront the door. Place your vision for this reason you have the right to view every eyes in ~ once, opening the door in ~ your back and allowing you to with the chapter exit. And with that, chapter 4 is done.
This chapter contains four paths, every one of which must be completed. The doors to these routes are in ~ the far finish of the beginning room and are significant with big Roman numerals over them. The very first puzzle on path I is a collection of tiles, part white and some with a symbol on them. The tiles will alternative when you look away and also look back, therefore play with your vision till you can turn every tiles white. The next puzzle is very an easy and is in a room full of large, weight-activated floor tiles. An arrow on a wall in here will tell you exactly the means you must walk on them in stimulate to continue ahead. Continue up the recently opened stairs to a one room.
The one puzzle is quite easy; the facility does not move, however the rings approximately it do as soon as you walk on them. Each piece has actually a wood stick somewhere alongside it, and also these sticks are meant to heat up. Resolve the puzzle to open up a huge metal door. The next puzzle is going to be far much more complicated, however. You"ll notification four towers with pieces that would be maybe to attach to each various other if they were lined increase properly. There are additionally four little pillars at her level, which you can move approximately on your own. The opening right into these towers is top top the one in the southwest (assuming the southern is wherein you come from). Move its connected pillar piece until the opening is facing south, climate look around the room and also make a path from one area come the next until you have the right to reach the southwest tower"s 4th structure (the only one with 4 pieces). Push the button at the height of the tower to end up Path I. Return to the starting area come start course II, or some other path; castle don’t have to be excellent in order.
Path II start with 6 levers the correspond come chunks of the floor in an additional corner the the room. Usage these to develop a staircase (turn your camera after grabbing a lever) come the following room. The following puzzle has two to adjust of buttons, with the left set being the one girlfriend can communicate with. Do the pressed buttons match on both sides to open the door to a gazebo. Was standing inside the gazebo and also look up in ~ the small black ceiling, climate spin in a circle to permit light come shine onto the floor. This will complete Path II.
In route III, you"ll uncover three glass spheres rotating roughly a glow one. There"s a button on the north face of the fountain, i beg your pardon you have to press when all three spheres line approximately the east. This should occur every time the sphere nearest the light philosophies the east. V all 3 spheres stopped, look through them come the light to open the door ahead.
The second puzzle contains four an ext glass spheres and several lights floating about the walls. Look for the sphere with a III at its base and also smush your face up versus it so you have the right to see v it; girlfriend should have actually an angle collection up wherein you deserve to see the other spheres v balls of light behind each one, and also since you"re seeing them with this sphere, you"ll activate it together well. Pass v the door to a huge metal ball and also simply save walking in circles about it as you look at it. This will complete Path III.
Path IV"s first puzzle is comparatively straightforward to number out. Simply move the shapes on the wall so girlfriend can build a path to the leave on the other side the the room. The puzzle pieces don’t precisely line up with what you"re seeing but are rather rotated at a 90* clockwise angle. Don"t forget to walk under the ramp to the grass below and also snag a (6/8) glowing Eye near some wood boxes before entering the tower, however. Within the tower is a tiny staircase that sticks out of a pillar, yet only if you"re not looking in ~ it. As with every staircase in video clip games, it"s finest to walk up the stairs backward. Carry out so to reach the finish of route IV.
With all four paths complete, return to the starting area and pass through the now-open door come the finish of the chapter.
There"ll be a gap in the very first real room of this thing that, once you approach, will be topped v a thin path. Walk come the left (west) once you with the center to with Puzzle I. The lights on the floor activate once you look at them while near them; just stand close to the facility light and jump to settle this, then happen over the light bridge to Puzzle II to the east. This consists of only a sundial that you merely need to look at until it finishes moving. Resolving both puzzles opens up the path to the north.
Press the first button girlfriend come throughout to upper and lower reversal the tower in front of you so you see the opening for Puzzle III. There room two rooms in this tower that have pressure key in them. Do the colors on them complement with the pictures on opposing wall"s picture to fix it. Store in mental the corners of the puzzles and the images, together the one v a add to in the will have to be entered at a different angle. It"s likewise worth discussing that you have the right to walk about the edges of the room v no consequence.
Press the switch that flips the tower as soon as the puzzle is complete so you can move to the last big area. There"ll be a staircase to your best leading down, and in the southeast edge of the room, you need to find another (7/8) glowing Eye. In the center is a small enclosed room with a vase and four buttons; to make things easy, we will certainly be assigning each button with a cardinal direction (NSEW) with south (S) being the way you gone into from. Come start, press SWSSS to open the route to the east. You"ll quickly come throughout a circular stone piece the moves left and right together you do.
Underneath this piece is a staircase bring about two paintings. Reach the staircase through walking to the edges of the piece"s room and also fall turn off so you have the right to walk under the piece. The an initial room ~ the staircase consists of four eyes that, if they view you, will begin to near the door ahead. Hide behind a rock bench closest come the door and wait until it"s completely open before running inside. Look increase to find Painting V and Painting I near the ceiling. You"ll want to watch at painting I first until the starts to change in color, climate quit out and also continue hunting the various other three paintings. After ~ viewing the other paintings in order, return right here to watch at painting V (do no look at painting I at every costs, or it"ll reset everything) to open up the door resulting in the finish of the soul Puzzle.
Cross the stone piece to reach Puzzle IV and also walk every the means up come a blue flame. The flame will fly native one glass round to the following when you look at the flame from an empty sphere. Pass the fire through number of glass spheres until it"s within the room v the cardinal direction buttons. Push the buttons EESS to open the route to the west, then take the fire to the final sphere. You have to then watch an eye fly over you towards the route to the north.
Press WSE to reach the door you simply opened and reach the end of the last actual chapter.
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After finishing the game, you"ll need to manipulate the chapter select feature ~ above the main menu to travel to details areas. The score is to look at five paintings in order, presented in the chart below. Use the text in blue box found greater up in this page to locate and also observe each of the five paintings. As soon as a painting has actually been looked at, it should turn a slightly various color. You will certainly be complimentary to quit the end to the key menu as soon as this happens, make the puzzle much much less tedious 보다 it otherwise would certainly be.